Tremfusion.net

Future releases

From TremFusion

  • Class/Weapons/Items/Buildings in scripts
  • All gameplay customizable with script
  • Smart bots
  • Situation-based music system
  • Complete installer like 1.1
  • Make our own complete data.pk3
  • Use vx32 instead of qvms http://pdos.csail.mit.edu/~baford/vm/
  • Use Madtree's enhanced renderer
  • Fix client demo system so recording and playing can be done at the same time
  • Add my masterdemo patch
  • Find a better decompression algorithm for pk3 or use another format(tar + bzip2? 7zip?)
  • Provide documentation for all commands and cvars with /help
  • Allow per-command tab completion, also with scripts
  • Send server commands to the client, autocompletion will be done on the server side
  • Scripting framework for bot AI
  • Single player campaign
  • VOIP
  • Connection to a database for player statistics tracking (and player reputations?)
  • Experience point system for giving a rank to a player. Highest ranking player is named team captain
  • Player ranks displayed on player models in game
  • Vsays - simple command that shouts something to your teammates
  • Waypoints that are visible on teammate HUDs
  • Database for admin.dat
  • Server can choose which fields to display on the scoreboard
  • Lua in cgame/ui
  • New Physics : Physics Abstraction Layer (PAL) and Open Dynamics Engine
  • New player models(females!(could borrow from Open Arena?))
  • Optional custom player models?(client with custom model pushes model to all other clients?(in a safe manner))
  • Real time ray tracing(just get that from ioquake?)
  • New log/printf system

If we decide to break compatibility with tremulous 1.1:

  • New protocol