Todo
From TremFusion
Contents |
Designs
Admin/Server side
- Finish new admin system
Graphical/Rendering system
- http://tremulous.net/forum/index.php?topic=9493 - Amanieu, why is this in the list? What ideas come from it?
- Fix crouching with helmet
- Minimap: http://patches.mercenariesguild.net/index.php?do=details&task_id=204
- Separate kills/chat windows: http://patches.mercenariesguild.net/index.php?do=details&task_id=200
- Port features from p-g-qvm, Lak's qvm and DnC
- Normal and bump mapping
- Improved blood spurts/gibs/blood marks
- Decals on players that are user-customizable, as well as damage-based
- Better support for custom window sizes/multiple monitors
Deep engine stuff
- Improved physics engine - no more bouncing when you take fall damage, goon pounces work by applying a force rather than by hitting with an invisible dagger, etc
- Ragdoll physics when a player dies using MD5 bones files
- DatabaseBackend
- AI
- Finish the scripting engine
- Single player game mode
- Cooperative game mode
- Wall-walking on entities
- Better than 8-point directional modeling for players. To understand what I mean, watch an alien player rotate through 360 degrees. You will see them turn 8 times, one for every 45 degrees. Our models should be able to show each degree of a 360 degree rotation.
- Improved hitboxes - this is related to bones files, MD5 support, and an improved physics engine
- Procedurally generated animation responses to damage
- Better VM system
- Multi-threaded game engine
Player Interface
- VSays
- TeamWaypoints
- Squads
- Clan support
- Proper Unicode support
Items from snb
http://tremulous.net/forum/index.php?topic=9717.0
- Advertising - promo video, feature comparison chart, etc
- User-selectable skins with an in-game skin chooser/preview
- Stats/ranks that are exported outside the game. This would go along with a database backend
- HUD selector
- Friends list
- Better server browser favorites list
- Active web page management person who is in charge of advertising, highlighting outstanding players and clans, and generally keeping buzz alive